
Lead Engine & Gameplay Programmer · Bamtang Games
10 years shipping 10+ titles with world-famous IPs across every major console and PC. Deep expertise in C++, Unreal Engine and native console SDKs.
A selection of released projects — from kart racers and sports brawlers to a licensed action-adventure epic.

Lead Gameplay · Quest Systems Overhaul · Exploration Character Mechanics

Lead Gameplay · Console integration · Logitech Wheel (True-Force SDK) Integration · Owned Chaos physics engine

Lead Gameplay · Handmade physics · Console integration · Switch gestures controls with pre-baked library

Lead Gameplay · Online (Photon API) with cross-platform support

Lead Gameplay · Quests · Online (Photon API) with cross-platform support

Gameplay· Console integration · Online (Photon API) with physics replication · Built our Kart engine from scratch

Gameplay · Console integration · Online (Photon API) from scratch · Vector Unit

Gameplay · Owned propietary engine physics
I'm a programmer who sees coding as a fun way to solve challenges. With more than 10 years as a dedicated C++ and Unreal Engine developer, I bring deep expertise in gameplay architecture, native platform SDKs, and shipping compliance-ready titles across PS5, Xbox Series, Switch, Switch 2, Steam and Epic.
Beyond the studio, I'm building spark-card-finder.com — a cross-platform mobile product in Kotlin Multiplatform and Swift, with full backend support for market tracking, cloud-saved collections and user chat.
“Jesus has been central to our studio's technical execution, driving the shipping of over 10 major titles across console and PC platforms.”
Sol Samaniego
Managing Director · Bamtang Games
Highest recommendation for technical leadership, mentorship, cross-platform expertise, and international collaboration.
Read signed letterWhether it's a console port, a gameplay overhaul, or a new IP from scratch — I'd love to hear about it.