
Lead Engine & Gameplay Programmer · Bamtang Games
10 years shipping 10+ titles with world-famous IPs across every major console and PC. Deep expertise in C++, Unreal Engine and native console SDKs.
A selection of released projects — from kart racers and sports brawlers to a licensed action-adventure epic.

Lead Gameplay · Quest Systems Overhaul · Exploration Character Mechanics

Lead Gameplay · Console integration · Logitech Wheel (True-Force SDK) Integration · Owned Chaos physics engine

Lead Gameplay · Handmade physics · Console integration · Switch gestures controls with pre-baked library

Lead Gameplay · Online (Photon API) with cross-platform support

Lead Gameplay · Quests · Online (Photon API) with cross-platform support

Gameplay· Console integration · Online (Photon API) with physics replication · Built our Kart engine from scratch

Gameplay · Console integration · Online (Photon API) from scratch · Vector Unit

Gameplay · Owned propietary engine physics
I'm a programmer who sees coding as a fun way to solve challenges. With more than 10 years as a dedicated C++ and Unreal Engine developer, I bring deep expertise in gameplay architecture, native platform SDKs, and shipping compliance-ready titles across PS5, Xbox Series, Switch, Switch 2, Steam and Epic.
Beyond the studio, I'm building spark-card-finder.com — a cross-platform mobile product in Kotlin Multiplatform and Swift, with full backend support for market tracking, cloud-saved collections and user chat.
Whether it's a console port, a gameplay overhaul, or a new IP from scratch — I'd love to hear about it.